SpaceCore : Prototype
An outer space sim
Project cancelled reason overscope.
When I started this project I wanted to improve my object scripting skills, I believe that was a success.
But with no end goal in mind the context was mindlessly added, next time I'm going to focus on a smaller project with a set end goal.
Controls
WASD - To move
Mouse to aim - Left mouse button to fire gun1 - right mouse to fire gun2
Scroll wheel to zoom in and out.
The I key for inventory
06/02/2023 change log
missiles now track
started on swapping weapons around
Ui additions showing weapon stats
04/02/2023 change log
Massive Ui changes, reworked the map so it looks like a solar system
Ai movement and balancing
working inventory
Enemies now give dragons(Cash) on destruction
03/02/2023 change log
Player inventory added -> passing info is still in the works (It works in the editor but not the build)
02/02/2023 change log
Ui overhaul
Added planetary market place - Makes use of modular items and datasets
Ai added simple at the moment while I refamiliarize with unity's physic system. Future plans convoys positioning.
Fixed the enemy shooting enemies now have access to the same modular weapons as the player
All feedback is welcomed I want to know what works and where to develop!
01/02/2023 change log
Added a scriptable object weapon system that includes whether a bullet can track, if it has limited amount of ammo and how much damage it generates.
Weapon plans
Kinetic standard flak and railguns
Energy standard bleamlike weapons
Missiles that can track the targeted ai
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