An outer space sim 

Project cancelled reason overscope.

When I started this project I wanted to improve my object scripting skills, I believe that was a success.

But with no end goal in mind the context was mindlessly added, next time I'm going to focus on a smaller project with a set end goal.


Controls

WASD - To move

Mouse to aim - Left mouse button to fire gun1 - right mouse to fire gun2

Scroll wheel to zoom in and out.

The I key for inventory

06/02/2023 change log

missiles now track

started on swapping weapons around

Ui additions showing weapon stats


04/02/2023 change log

Massive Ui changes, reworked the map so it looks like a solar system

Ai movement and balancing

working inventory

Enemies now give dragons(Cash) on destruction 


03/02/2023 change log

Player inventory added -> passing info is still in the works (It works in the editor but not the build)


02/02/2023 change log

Ui overhaul 

Added planetary market place - Makes use of modular items and datasets

Ai added simple at the moment while I refamiliarize with unity's physic system. Future plans convoys positioning.

Fixed the enemy shooting enemies now have access to the same modular weapons as the player

All feedback is welcomed I want to know what works and where to develop!


01/02/2023 change log

Added a scriptable object weapon system that includes whether a bullet can track, if it has limited amount of ammo and how much damage it generates.

Weapon plans

Kinetic standard flak and railguns

Energy standard bleamlike weapons

Missiles that can track the targeted ai 

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