Welcome to my itch.io game page! I'm Declan Cullen, a game designer who studied at South Essex College and later studied at the University of Ipswich. I have experience with systems like Unreal Engine and Unity's C#. I'm also learning advanced skills like procedural generation algorithms such as binary space partitioning.
I'm in the process of doing a masters at Falmouth University
Check out my games below and stay tuned for more projects!
Procedural GenerationUsing Perlin NoiseI use Perlin noise to create different terrains, from hills to mountains, by adjusting its settings. Creating IslandsTo craft islands, I shape terrain edges with Perlin noise, by laying noise on top of the base noise. Exploring Perlin WormsI considered using Perlin worms for rivers, which add more variety to designs, but I ran into a few problems. Crafting Rivers with Sine WavesI made rivers of all sizes, from meandering streams to rushing rapids, using sine waves to create their paths. |
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I have hidden most of my really earlier projects, but itch saves em!